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Written By Dave Pitlyuk

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I bought this card with my new computer that I made.  It uses the new NVIDIA RIVA TNT chipset which is comparable to the voodoo chipset and in my opinion surpasses it.   Even when I was testing the graphics, it looked better on the STB Velocity then the reference image given.  Plus the generous 16MB of video graphics was amazing.  The only problem I had with it really is that it does not support 3dfx, even though the graphics are comparably close.  I especially enjoyed the TV-out feature on this card which is not featured on its competitor, the Graphics Blaster RivaTNT card from Creative.  It supports 640 by 480 and 800 by 600 resolutions and it is decently clear.  It also comes with STB Vision 98 which is a plethora of desktop tools to work with your video card, in which I found came in handy.  Plus it supports desktop sizes up to 1920 by 1200.

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It was a breeze sticking the card into my AGP slot and turning the computer on.   The card is Plug And Play but you know how that works, and there are always some kind of problems.  There was a problem with the STB Vision 98 drivers and I ended up needing to go to the STB website and downloading the drivers on my own.  The server was pretty slow so it took me a long time to finally get my card working properly.   Once I got it up and running it ran perfectly, and the outcome is incredible.

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Chipset NVIDIA Riva TNT
BUS PCI, AGP 2X      AGP tested
Chip Clock/Memory Clock 90Mhz / 110 Mhz
Fill Rate/Triangle throughput 180 megapixels/6 million
RAMDAC 250Mhz
Video Memory 16MB
Warranty Lifetime
Manufacturer Info STB Systems

www.stb.com

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System Tested On

Pentium II 400 Mhz
128 MB RAM
32X IDE CD-ROM
Creative PC-DVD Drive
16 GIG Hard Drive
Windows 98
AGP STB Velocity 4400
Creative Voodoo 2

Benchmark Program Used To Test:

3D Mark 99 tested at 640 by 480 and 800 by 600 resolutions

640 by 480

3D Mark Result 2,597 3DMarks
CPU Geometry Speed 5,817 3DCPUMarks
Rasterizer Score 1,157 3DRasterMarks
Game 1 - Race 41.6 FPS
Game 2 - First Person 45.0 FPS
Fill Rate 76.3 MTexels/s
Fill Rate With Multi Texturing 139.6 MTexels/s
2MB Texture Rendering Speed 147.1 FPS
4MB Texture Rendering Speed 114.8 FPS
8MB Texture Rendering Speed 87.4 FPS
16MB Texture Rendering Speed 60.0 FPS
32MB Texture Rendering Speed 34.4 FPS

800 by 600

3D Mark Result 2,022 3DMarks
CPU Geometry Speed 5,810 3DCPUMarks
Rasterizer Score 1,110 3DRasterMarks
Game 1 - Race 32.6 FPS
Game 2 - First Person 34.8 FPS
Fill Rate 77.1 MTexels/s
Fill Rate With Multi Texturing 141.9 Mtexels/s
2MB Texture Rendering Speed 108.3 FPS
4MB Texture Rendering Speed 88.4 FPS
8MB Texture Rendering Speed 67.1 FPS
16MB Texture Rendering Speed 41.5 FPS
32MB Texture Rendering Speed 23.5 FPS

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Click on a link to see the picture or chart

Performance Images Charts
Game 1 - The Race 3D Mark Result
Game 2 - First Person CPU Geometry Speed
Subpixel Accuracy Rasterizer Score
Mip-Mapping Game 1 - Race
Additive Alpha Blending Game 2 - First Person
Multiplicative Alpha Blending Fill Rate
Alpha Blending Fill Rate With Multi Texturing
Bilinear Filtering 2MB Texture Rendering Speed
Texture Resolution 4MB Texture Rendering Speed
8MB Texture Rendering Speed
16MB Texture Rendering Speed
32MB Texture Rendering Speed

Hit Counter Hits on this page since 2/27/99